Student applications for Sprint 2027 open 16 Sept 2026.
EXPECTATIONS OF STUDENTS Show up prepared. Engage fully. Leave transformed.
LWOW Sprint is an intense, team-based immersive experience that goes far beyond traditional class projects and which requires full student commitment to:
Attend all Pre-Sprint Learning Modules (schedule to be announced)
Attend + actively participate in all three days of LWOW Sprint (5–7 Mar 2027, Glasgow, Scotland).
Collaborate fully and complete key tasks within your multidisciplinary team throughout the LWOW Sprint.
Present on stage with your team to the LWOW Community at the Sprint 2027 ConPosium.
Submit a Post-Sprint Creative Reflection showcasing your growth, learning, and experience.
LWOW WORK PRE AND POST SPRINT
Pre-Sprint, students will be required to attend a series of training and learning modules on topics including key steps in the 3-4-5 Method of Innovation™ (problem finding and mapping, consumer storytelling, and solution ideation), professionalism and presencing, project management skills, and collaboration and teaming skills.
In the weeks (starting Jan to Feb 2027) leading up to Sprint 2027, students can expect to spend up to 3—4.5 hours a week meeting with LWOW leadership and each other in teams, and completing assigned tasks. Synchronous sessions are expected to begin at UTC 20:30 for 90 minutes. *Exact schedule will be determined by Fall 2026.
Post-Sprint, students are required to complete an assessment—the Post-Sprint Creative Reflection—that presents your experience at LWOW Sprint, the process, your team and solution, and importantly your learning and development (professional and personal).
STUDENT HACKER ROLE: LWOW SPRINT
At LWOW Sprint, each team is comprised of 2-4 ‘Student Hackers’ (law + business students), 2-4 ‘Lead Hackers’ (professionals from the sponsoring organization), and possibly a ‘Mentor.’ Each team is also assigned an Innovation Coach and/or a Project Manager. Although the Lead Hackers will have a deep level of expertise related to the assigned problem and take the lead in hacking, the students are still very much at the core of the program.
There are no walls in LWOW and, as always, students are empowered to step up; we need/expect students to meaningfully participate (not just assist) in the real-life problem fine-tuning, solution development, and prototyping during the Sprint. Students are the “do-ers” on their teams.
As such, students are expected to be ALWAYS present and engaged with team members during the Sprint, and allot in extra time as needed to contribute to the their Project of Worth. Student Hackers work alongside the Lead Hackers in everything from understanding the big picture and substance of the team challenge/problem to idea generation and prototyping. In addition to all of the above, it is the Student Hackers that develop the Ignite-style decks that present their Project of Worth, and they present alongside the Lead Hackers to a panel of judges at the conclusion of the Sprint (ConPosium).
TECHNOLOGY
For LWOW Sprint 2027 Pre-Sprint Learning modules, each student must have access to a computer with a webcam, and a strong and reliable internet connection, and preferably, the latest version of Zoom. Tablets are not sufficient to participate in the Pre-Sprint Learning Modules or the in-person Sprint—in addition, students are required to bring a laptop to the Sprint.
Sprint 2027 Timeline
Coming soon..
