Student Expectations

MANDATORY PARTICIPATION

LawWithoutWalls is intensive and comprehensive. In order to succeed, students must actively contribute to the completion of each deliverable, including weekly team meetings, interviews with experts, written reports, self-assessments, and a business plan. In addition to working collaboratively on their Projects of Worth, students must attend the KickOff, assigned technology training sessions, LWOW Live webinars, virtual teaming sessions with their Mentors and Team Leaders, mock presentations, and the ConPosium. Students must fully attend the KickOff, ConPosium, scheduled checkpoint meetings, and weekly webinars in order to participate.

WORKLOAD

LWOW is an intense experience in teamwork and communication. Moreover, the type of work is different than that assigned in traditional classes. Students create business plans, prototypes, and pitches to address real world problems at the intersection of law, business, and technology. Students must conduct investigative research, talk to experts in the field, and collaborate with lawyers, business professionals, entrepreneurs and students from different disciplines and cultures all over the world during various time periods. Thus, the ideal LWOW student is one who appreciates challenges, embraces hard work, and isn't afraid of a learning curve. Students usually find that their involvement substantially increases over the course of LWOW, and typically invest anywhere from 4 to 10 hours a week in their participation. Students must commit to working intensively, collaboratively, and fairly with their team—dedication and a strong work ethic are musts.

ROle

Each team is comprised of 2 Team Leaders, 1 Topic Expert, 3-4 law + business students, and 2-3 Mentors. Students answer to the direction of and work within the culture and expectations set by the Team Leaders (think of Team Leaders as bosses/primary mentors). Students incorporate guidance, feedback, and expertise of Topic Experts and Mentors throughout the LWOW process. Students are responsible for meeting LWOW- and Team Leader-set deliverables while driving the problem fine tuning, investigative research, idea generation, target audience identification, business case development, and concept creation.

TECHNOLOGY

Each student must have access to a computer with a webcam and a strong and reliable internet connection, preferably a wired one. Tablets are not sufficient for webinars or team meetings—a notebook or desktop are a must.